Aug 09, 2006, 03:16 AM // 03:16
|
#41
|
Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
|
Am I the only one who remembers saying months ago that they won't have new professions for all new chapters. Bare in mind factions was the secon dev teams first chapter. And nightfall is the prophecies dev team. So each team has made two new professions. I don't think the core ones count in this matter.
|
|
|
Aug 09, 2006, 03:31 AM // 03:31
|
#42
|
Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
|
I think they mentioned somewhere that there won't be new professions in chapter 4. I know that i read about them not introducing new profession in each chapter. So i'm pretty sure thats it till chapter 5 or 6, if they come to that point.
|
|
|
Aug 09, 2006, 04:03 AM // 04:03
|
#43
|
Pre-Searing Cadet
Join Date: Aug 2006
Profession: N/Mo
|
I would tend to agree with this. Too many professions will become chaotic. And new features would be most welcome.
|
|
|
Aug 09, 2006, 04:06 AM // 04:06
|
#44
|
Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
|
gamespy interview 01/2006
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions
|
I want the variety of professions
/not signed
|
|
|
Aug 09, 2006, 05:10 AM // 05:10
|
#45
|
Pre-Searing Cadet
Join Date: Aug 2006
Guild: ALOA
Profession: Me/
|
/not signed
/signed
maybe one team could work on the game while the other team works on 1 or 2 new characters that ppl could buy from the online store
|
|
|
Aug 09, 2006, 05:29 AM // 05:29
|
#46
|
Pre-Searing Cadet
Join Date: Jul 2006
Profession: Me/R
|
I want new classes. The more, the better! Give me ten, twenty, or a hundred, and I'll still want more.
People may worry that, at some point, classes will be reduced to being variations or combinations of pre-existing classes. But you know what? That's not nessicarily a bad thing. A class does not have to reinvent the wheel as long as it brings something new to the table. Even if a class is just, say, a mesmer clone with a boomerang, it'll still be a new experience because the mesmers that are in the game now can't use boomerangs.
|
|
|
Aug 09, 2006, 06:18 AM // 06:18
|
#47
|
Frost Gate Guardian
Join Date: May 2006
Profession: A/
|
/Signed, i want these to be the last new prof's for awhile..
|
|
|
Aug 09, 2006, 06:34 AM // 06:34
|
#48
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
|
@bpops Chaos is fun!
Seriously though, as long as they space it out and time the addition of professions, everything should be fine. I think the main question here is how many professions is too many. If they introduce too many too quickly, people will be afraid of noobs coming in and ruining their parties. No one will know what to expect from the powers of a certain class. Most likely they will space the profession intros with expansions and additions(like that auction house everybody wants). I don't care as long as the game keeps growing, and the variety of players and character choices expand.
|
|
|
Aug 09, 2006, 06:46 AM // 06:46
|
#49
|
Wilds Pathfinder
|
Quote:
Originally Posted by wildhusky
/not signed
/signed
maybe one team could work on the game while the other team works on 1 or 2 new characters that ppl could buy from the online store
|
/signed, and yet
/not signed
This would be nice because then they would focus more on the content of the chapter isntead of the classes and if you want the classes but not the chapter or visa versa, you don't have to worry, but....
A whole team work on new professions and a whloe team work on chapters? That would mean like 1 chapter a year! Maybe instead make another, smaller team, that is incharge of proffestions, and yet...
There would be people that would comlain because they would have to
1) use the online store (I don't know why, but it seems some people are completely against it) and
2) some people would complain that it will soon lead to buying updates and haveing to "pay to play the game" (I know they will because they already complained about it when the extra slots were released)
meh...
I guess I'm 50% for it and 50% against it.....
|
|
|
Aug 09, 2006, 06:47 AM // 06:47
|
#50
|
Frost Gate Guardian
Join Date: Apr 2006
Guild: Apathetic Eaters of Babies
Profession: W/Mo
|
I'm all for new professions. As long as I can keep getting character slots!
My only request is: Like how they did with the deep... I wish they would start making more PvE areas with bigger party limits (that are harder, obviously)! Why? Not for more PvE content or w/e, but because if we get all these new professions, like say we have 16ish to choose from, there will be so many different things you can have in your party. It's going to be hard to choose with all the awesomeness floating around. Now, I'm obviously not asking for 48 man raid parties. Just have harder parts where 12 is a standard. As long as they never go past 16... And no, not like once you get 3/4ths through the game, you have this huge party size. Part of the small party is strategy. I just mean like the elite missions. Or maybe the end of the game area (with the last one or two missions) would allow for a bigger party size.
|
|
|
Aug 09, 2006, 07:41 AM // 07:41
|
#51
|
Frost Gate Guardian
Join Date: Oct 2005
Location: California
Profession: Me/
|
/Nay.
Adding additional classes isn't a bad thing. It expands the number of options the core classes can explore. The real problem comes within the community itself, who clings to old formulas and commonly never listens to reasonable alternatives. (Which is why having a good guild is important, because PuGs simply deny creative attempts on sight.) OP is calling for a reallocation of A.net's resources, which is perfectly reasonable. However, removing one of the key draws in A.nets progressions is not one of them. Ridiculous variety is going to keep GW very interesting to watch for old and new players alike.
I'd say less focus on the useless cosmetics and more on making the economy less dependent upon spamming the all-channel, without the introduction of an AH that would promote twinking. What's that? More than 10 gold for my mesmer superior rune? SURE!
A.net establishes its own pace, it's up to the players to finish it at their leisure. The company doesn't need to slow down because of how its model works. If we were playing something along the lines of a conventional MMO, then yes, they'd be going too fast. . . But we're not. Rejoice!
|
|
|
Aug 09, 2006, 08:28 AM // 08:28
|
#52
|
Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
|
Adding more classes means HUGE skill balancing. As i see it dervish's already have a huge balance issue with there primary attribute as it is as its too strong. There is no reason why a dervish should be able to use COP and get a huge boost in energy & hp. COP is a Divine Favor skill and seeing dervish's use it I almost forgot that seeing as his health bar shoot right back up to full.Also them adding new classes makes them have to rework core skills around making them almost useless because this class has a attribute line that makes it overpowered. I see them adding these 2 classes because of how much the assassin and ritualist failed. People only used them for 2 reasons npc gank(assassin) and spirit spammers (ritualist which ritual lord has a major issue seeing as every other skill similair to it is a stance and that is a skill). Assassins really truely have no reason to be in a pve team seeing as there damage output could never be the same as a warriors and seeing as a warrior can out tank and damage them makes them useless.
Point being adding more classes means adding more skills and attribute lines. Which in terms means MAJOR balancing issues and seeing as they dont really do a good job of balancing the game as it is already...
|
|
|
Aug 09, 2006, 11:40 AM // 11:40
|
#53
|
Frost Gate Guardian
|
/not signed
2 professions should be added to every new chapter. Why buy a new chapter if they do not? The PVE in GW is ok at best. New professions add some flavor to PVP and PVE. I have no desire to beat prophacies again, and the amulet is the only reason to beat factions more than once.
|
|
|
Aug 09, 2006, 11:49 AM // 11:49
|
#54
|
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
|
/signed
New hair and faces will do for me.
|
|
|
Aug 09, 2006, 01:19 PM // 13:19
|
#55
|
Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
|
/not signed
more profs means more different teams means more different mobs means more different items means more fun
would you buy a new chapter without new professions for 45€ ?
an auction house would be ingame world wide, not chapter X only.
|
|
|
Aug 09, 2006, 04:28 PM // 16:28
|
#56
|
Frost Gate Guardian
Join Date: Apr 2006
Guild: Minor Pimps Of Fortidude[PMIP]
Profession: W/
|
depends, like the devish will probs be impossible to kill meaning less warriers around and warriors rock. but anyways ill make a devish just cuz its strong....
but they better have some weaknesses thou
back to the main thing. yes and no rly i think the profesions should only be 1 per chapter or some 2 but that just depends rly...
|
|
|
Aug 09, 2006, 04:31 PM // 16:31
|
#57
|
Frost Gate Guardian
Join Date: Dec 2005
Guild: ALOA 2
Profession: Me/
|
/not signed
[QUOTE=wildhusky
maybe one team could work on the game while the other team works on 1 or 2 new characters that ppl could buy from the online store[/QUOTE]
i agree
|
|
|
Aug 09, 2006, 09:04 PM // 21:04
|
#58
|
Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
|
what happens in like, 5 years when there are 50 professions?
I mean, Dervish and Paragon are already extremely stupid sounding names. Just think of what we'll be playing in a couple years.
Domeritadorian and Shrantalakar
They'll run out of retarded names eventually, and one day in the year 3015 we'll just get two new classes: James and Mark
|
|
|
Aug 09, 2006, 09:16 PM // 21:16
|
#59
|
Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
|
come on. in ~2 years is gw dead (gw2 ftw - new engine,...)
|
|
|
Aug 09, 2006, 09:22 PM // 21:22
|
#60
|
Ascalonian Squire
Join Date: Apr 2006
Guild: Friggen Awesome
Profession: R/Me
|
Well, a player that only buys Nightfall has access to eight professions.
The six core, the Dervish and the Paragon. They can't make Assassins or Ritualists at all. Players that create an Assassin in Factions and bring it to Nightfall will find the same thing as going to Tyria. No new skills, and nothing to go backwards for. So you definately don't need to take every profession through every chapter. Unless your crazy...because if I understand how the core professions works, there will be no Kurzick/Luxon armor for Dervish and Paragons.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:57 PM // 12:57.
|